The adventures make it back to Oak Hill. They have successfully rescued the trader Cecil from the clutches of The Shadowrose Society. He is grateful and gives Trevor the parts he needs for free. However Travis Stranthorn pays him anyway. This leaves getting the special vacuum tubes, and silicon discs to complete the repairs to the machine.
Cecil has been getting supplies from an old military base a few days light travel away. He has not explored it extensively, and it looks like it is heavily damaged. The route to what he thinks is the main complex is caved in. He does however provide directions, and a map of the area he has explored.
In addition Trevor calls on a local scholar for assistance on anything in records relating to the old military base. The scholar is able to pull up a map for visiting officals. In addition he finds a card with: Experimental Lab – US TRD Offical Entrance Access Code: 352 The location of the main entrance to the facility is also noted on the old maps.
Meanwhile Krenor went gambling at the local pub. He manipulates the game with his abulities, and some people begin to get suspicious. However Krenor uses the winnings to buy beer for the whole bar, and keeps them all in good spirits.
With the preparations, and research done they decide to go to the main entrance of the US TRD facility. As they reach the outer ruins a chared sign is found by Trevor. They see the TRD logo from the old documents in addition the badly damaged words: Temp…. ….rch Division. Trevor thinks it could mean Temporal Research Division.
After pushing through some old rubble they find a large blast door. It is remarkably well intact. They find what looks like a small pad on the side of the door. Upon closer inspection it still appears to be functioning! They enter the code 352, and the door begins to open up like an accordion. Beyond a large hallway comes to life with a few flickering florescent bulbs. Everyone quickly realizes that they had somehow activated an old base they was not destroyed by Darklings.
Trevor decides to close the door, but realizes he cannot do so without the correct code. Trevor decides to hot wire the door to close upon noting an emergency lever to open the door nearby. He succeeds in doing so, and the door shuts.
Following the map they decide to head to the main security office. As they make their way there unseen sensors detect their movement, and bring the base to life around them. The sense of unease, and wonder fills everyone. They make it to the unlocked security office, and see dead remains of guards after a Darking attack. All of the machinery is destroyed. They do find some keys on one body, and pull security reports from a locked cabinet.
Krenor hears chittering that is becoming louder, and surrounding them The others do not hear it at first but as time goes on the realization that they have attracted the attention of the Darklings sinks in. They rush to lab area where they hope to find the parts needed from a supply room. Trevor fails to open the first door, but finds another he is able to open, while precious seconds tick away. They enter the lab section which is a scene of ancient carnage. While quickly picking through the remains, they find an intact keycard. Krenor finds, and pockets an intact device. They then hear audible chittering fromt the electrically active area. The party find the store room, and manage to open the room with the key card that they found.
Ready to leave, and with the vacuum tubes safely packed away, the sounds of darklings destroying the remaining infrastructure can be heard from the direction of the security office. Everyone resolves to rush out with Trevor leading the way. He decides to take a route to the main door they have not taken to avoid any possible confrontation with a Darkling.
They make it to the main blast door that they entered though via new route and throw the emergency switch. The door slowly opens, and they slide through as soon as there is enough clearance. Everyone makes a break for the horses. Trevor looks behind and is horrified by the sight of a darkling destroying the steel blast door like cardboard. He starts vomiting over himself as he runs to the horses. Rush notices Trevor not being near. He moves to help, and trips over the horses. Trevor is able to catch up, and everyone manages to get mounted and ride away.